Preview Mode Links will not work in preview mode

Dec 21, 2020

Ted Price chats with Amir Rao and Greg Kasavin from Supergiant Games. Amir is Supergiant's Studio Director and Greg is the Creative Director and Narrative Designer behind their most recent release, Hades. Together they discuss creating Hades and how launching in early access helped during development, the difficult task...


Dec 14, 2020

Austin chats with CD PROJEKT RED composer Marcin Przybyłowicz to discuss his work on the Witcher series and Cyberpunk 2077, the monumental task of scoring projects of this scope, growing up in a jazz family, his journey from sound designer to composer, finding the right compositional balance to emphasize both action...


Dec 7, 2020

Robin Hunicke chats with writer and narrative director Xalavier Nelson Jr. to discuss starting his career in game journalism and transitioning into development, what game crafting can and should be, the non-monetary costs of game development, lessons in sustainability, and the importance of giving new voices the...


Nov 30, 2020

Austin Wintory chats with composer Borislav Slavov to discuss his current project Baldur's Gate 3, his journey into video game music composition, dealing with the stress of working in video game development, his process on music creation, recognizing games and game music as serious works of art, finding new ways to...


Nov 23, 2020

Robin Hunicke chats with digital artist and game designer TJ Hughes, the independent developer behind Terrifying Jellyfish. Together they discuss his upcoming Playstation 5 and PC game Nour, which is all about the fun of playing with your food; the passion required to break into the games industry; the nature...