Jun 14, 2021
Robin Hunicke chats with Arshea Bimal about her first big
break into games; the journey of a producer in the industry;
working on systems that help increase diversity and inclusion in
design; making sure everyone on the team has a voice; and what she
hopes to accomplish in the future.
Arshea is a producer at Funomena...
Jun 10, 2021
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.
Listen to our...
Jun 7, 2021
Austin Wintory chats with composer Lena Raine about starting her games career as a designer and not in music, the distinct lessons she learned from game design that helped her begin composing for games, stepping outside of games to release a personal solo album, how Celeste changed her career trajectory, and being...
May 31, 2021
Ted Price chats with Moon Studios founders Thomas Mahler and Gennadiy Korol. Together they
discuss the Ori series, Moon Studios' culture and approach around
remote development, creating a workplace of respectful honesty and
openness, and how to make a flat hierarchy work.
Thomas and Gennadiy are the co-founders of
May 25, 2021
Robin Hunicke chats with Chelsea Blasko about her long and varied path towards the games industry, learning via trial by fire at her first job in games, organic growth and diversity in projects and partners to increase stability, finding the confidence to make decisions, stepping out of the shadows into a front-of-house...