Aug 8, 2022
Trent
Kusters chats with Polyarc's
Chris
Alderson (Art Director, Co-Founder) and Josh Stiksma
(Design Director). Together they discuss founding Polyarc and
deciding to develop for VR; developing the first Moss and first
announcing at E3; how the early feedback shaped the overall design
of the series; the art and design choices they made to help the
player connect with Quill, the game's protagonist; and finding the
balance between VR experiences and traditional gameplay when
designing Moss' dioramas.
Listen to the full episode here or watch this episode on our
Youtube
channel.