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Aug 19, 2019

Composer Austin Wintory (Luna, Assassin's Creed Syndicate, Journey) sits down with host Robin Hunicke to talk about their history together working on Journey, how sound and music can complete game design, moving past trauma with Luna, and dealing with personal hardships throughout one's career.

Wintory is an American...


Aug 5, 2019

Kim Pallister, Chief Segment Architect for Gaming for Intel's Client Computing Group, stops by to chat with Ted about the obstacles and advancements in VR/AR, the shift to cloud storage, the impact of streaming culture on games, and AI's potential role in combating  online gaming toxicity.

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Jul 22, 2019

Charlie Cleveland (Subnautica, Natural Selection 2) joins guest host Greg Kasavin (Pyre, Transistor, Bastion) to talk about early access development, when to let go of a project, and tabletop games as a source of design inspiration.

Cleveland is the founder and director of Unknown Worlds Entertainment. Kasavin is the...


Jul 8, 2019

Composer Jason Graves (Dead Space series, Tomb Raider, Moss) joins fellow composer Austin Wintory to talk about his different approach to scoring Moss, his career journey to Dead Space, and designing a completely new instrument for Tomb Raider.

Graves is an American composer. He is best known for his work on the Dead...


Jun 24, 2019

Composer Garry Schyman (Bioshock series, Destroy All Humans series, Middle-earth: Shadow of Mordor series) sits down with new guest host and fellow composer Austin Wintory (Journey, ABZU, The Banner Saga series, Assassin's Creed Syndicate) to discuss his early career both inside and outside of gaming, the evolution of...