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Jul 27, 2026

Trent Kusters chats with Yacht Club Games' Founder Sean Velasco. Together they discuss Yacht Club's follow up to the Shovel Knight series, Mina the Hollower including what they wanted to do differently from their previous titles; working within the Game Boy Color aesthetic and how that affects game design; the dangers...


Jul 20, 2026

Trent Kusters chats with Hakan Abrak, CEO & Co-Owner of IO Interactive. Hakan is also the Game Director on IOI's take on the Bond legacy with 007 First Light. Together they discuss how IOI met with MGM and the Ian Fleming estate to first pitch the project; the responsibilities they felt to stay true to the Bond...


Jul 13, 2026

Adam Orth chats Allen Murray, Studio Head of ZA/UM Studio and Head of Production on ZERO PARADES: For Dead Spies. Together they discuss the legacy of the studio and the pressure of following up a beloved debut in Disco Elysium; the deliberate choices they made around the setting and themes; how they implemented over...


Jul 6, 2026

Trent Kusters chats with AP Thomson, creator of the surreal strategy-puzzle game, Titanium Court. Together they discuss his path into games and meeting his long time collaborator Jenny Jiao Hsia; working together on the award winning Consume Me; the development of Titanium Court including creating modular systems...


Jun 29, 2026

Adam Orth chats with Igor Gritsy and Yura Zhoanovich of Sad Cat Studios about their 2.5D cinematic action-platformer, Replaced. Together they discuss developing the story as an exploration between technology and it's relationship with the human condition; designing combat that fits a cinematic platformer; environment as...