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Mar 1, 2021

Austin Wintory chats with composer Jesper Kyd about discovering his talent for music and love of video games and game music, getting his start with the European demoscene to shipping his first game, working with his first orchestra for Hitman, collaborating with Ubisoft to launch the Assassin’s Creed series, the...


Feb 15, 2021

Ted Price chats with Matt Nava about Giant Squid's work on ABZÛ and The Pathless, his inspirations as a youth that led him to the VFX industry and his first big break, understanding the difficulties of taking too much on when starting your own studio, establishing a studio culture and dealing with conflict, what being...


Jan 29, 2021

Ted Price chats with Ubisoft's Clint Hocking about the societal commentary behind Watch Dogs: Legion; how the world around us is changing and how Legion reflects this; the inspiration behind Legion's feature that lets players take control of any character they meet in the game; and Clint's advice to aspiring creative...


Jan 25, 2021

Robin Hunicke chats with Derek Yu, creator of Spelunky 1 & 2. Together they discuss how Derek got started designing games in his youth, the difficulty of marketing small games, the joy of online creative communities, the finer points of game pricing, thinking about game development in physical terms, and the limitless...


Jan 18, 2021

Robin Hunicke chats with Jesse Schell to discuss how Jesse’s work in game development helps keep him up to date as an educator, Schell Games’ exploration into VR, the illusion VR creates for the body; VR’s 10 million problem; and the importance of taking initiative and using all of the advantages afforded by 21st...