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Dec 19, 2021

Robin Hunicke chats with the duo behind Unsighted, Studio Pixel Punk's Tiani Pixel and Fernanda Dias. Together they discuss their journey leading up to developing their first game; the challenges of game development in the emerging Brazilian game dev scene; what inspired the look and feel of Unsighted; and the importance...


Dec 13, 2021

Austin Wintory chats with audio engineer, architect, and programmer Buzz Burrowes. Together they discuss his early career at Sony, developing many tools and techniques still used in game audio as well as his recent work in exploring interactivity with music in games like FUSER.

Buzz Burrowes is currently an...


Dec 6, 2021

Robin Hunicke chats with Art Director Lisette Titre-Montgomery of Double Fine Productions. Together they discuss her career trajectory into video games; advocating for a work-life balance; navigating sensitive complex issues in Psychonauts 2; how art and gameplay influence each other during development; and her work with 


Nov 22, 2021

Austin Wintory chats with composer and sound designer Martin Stig Andersen. Together they discuss his thought process behind designing the music behind the intense action packed scenes of Back 4 Blood; how much his classical music background informs his current work; his work on Playdead's LIMBO and INSIDE; and his...


Nov 8, 2021

Ted Price chats with brothers Mike and Josh Grier, co-founders of Ember Lab who developed the recently released Kena: Bridge of Spirits. Together they discuss Ember Lab's genesis in the advertising and film industries; their transition into game development; Kena's mechanics and design; Ember Lab's studio culture; and...