Sep 14, 2020
Ted Price chats with Sucker Punch Productions Co-Founder and Producer Brian Fleming about how Insomniac Games and Sucker Punch have worked together throughout the years; the challenges Sucker Punch faced when developing Ghost of Tsushima; how to emphasize cultural authenticity; and the creative steps they took when...
Sep 8, 2020
Robin Hunicke chats with game developer Ben Wilson, about how he got started creating video games as a hobby; finding creative partners through game jams; communicating experiences through game design; how to move the needle regarding representation as a single person; learning to have uncomfortable conversations; and...
Aug 24, 2020
Austin Wintory chats with Ilan Eshkeri, one half of the composing team behind the Playstation 4 summer hit, Ghost of Tsushima. Austin and Ilan discuss working with Sucker Punch, his prior work in games and feature films; working together with and learning from Michael Kamen; the distinction between craft and art;...
Aug 10, 2020
Robin Hunicke chats with Kim
Belair of Sweet Baby Inc. to
discuss how she got her start as a community developer for Ubisoft,
diversity as innovation, confronting pre-conceptions regarding your
game audience, and working together as a collaborative
Kim Belair is a writer, narrative designer, and the Co-founder...
Jul 27, 2020
Robin Hunicke chats with Nico
Disseldorp and Jake Strasser of House
House to discuss their mega hit
and D.I.C.E. Awards Game of the
Year, Untitled Goose Game; how the
team first got together; designing a mischievous yet lovable Goose;
and how to navigate and stay sane during this global
Nico Disseldorp and...