Apr 28, 2021
Ted Price chats with Lorne Lanning about their long running Oddworld franchise; the distributed development the studio implemented to create the latest entry, how to retain and expand what fans loved about the previous adventures in the series, the importance of patient storytelling, the advantage of hiring generalists...
Apr 19, 2021
Robin Hunicke chats with Kimberly Voll about how her career in games began, her work on the player behavior team at Riot Games, what it means to design games to play well together, how to empower developers with the right tools and practices to improve player communities, how competitive high stakes moments affect how...
Apr 12, 2021
Ted Price chats with Naughty Dog's Evan Wells about his path towards
the games industry, Naughty Dog's early years, their studio
culture, thoughts on leadership and studio growth, their approach
to storytelling and how they've raised the stakes over the
years.
Evan Wells is the Co-President of
Naughty Dog, which
has...
Apr 5, 2021
Ted Price chats with Gearbox Entertainment Founder Randy Pitchford about the history of Gearbox and the lessons learned along the way, the genesis of Borderlands, Gearbox's unique approach to publishing, and Randy's life long love of magic.
Randy Pitchford is a video game industry veteran of more than 25 years and...